Updates
Contact me via Github or Twitter. Or Reddit...
Jul 12, 2014
- Simplified the initial phase of the game to be less overwhelming on first go, to try and lead people into the various bits and pieces. Still some work to go though - thanks to those who have given feedback around this!
- Added random process that will give a big boost boost or reduction in price for some items for a period of time
- Changed some of the types to be a little 'simpler' to get things going to avoid some of the pointless grind that could otherwise eventuate. Will be introducing some new elements around Crime and Pollution to counter this later on :)
- Mining consumption of Ore tweaked, removing the out-of-place 'Mine' button
- Changed batteries to be cheaper for getting Cash based energy, and replaced what they were with a Power Pack
- Added tidal power for power gen
- Reduced consumption and increased output of Nuclear power
Still to come
- Better stats display
- Crime effects, countering buildings
- Deaths...
- Different building streams depending on how you're playing the game. ie Lots of Crime might mean thefts, murders etc, but you may have an option of buildings like strip clubs, drug dens etc...
Jul 04, 2014
- Added new items - Plane, Truck, Highway, Airport
- Ability to destroy a building / fire an employee
- Improved market component to provide price fluctuations for buy/sell based on buy/sell events
- Always reload the last saved game on app init
- Account for pending queued builds when determining whether we can add more
- Further tweaking and adjustment of types and rates
- Added version checks for game saves
About Dorongine
Contact me via Github or Twitter. Or Reddit...
A brief summary is below...
Raw resources that you click to harvest.
- Cash for buying things
- Brainpower for research
- Energy for running things
- Ore for providing base materials
- Water as a consumable
- Crime will make you pay... (not yet implemented)
- Pollution to make you sick
Different employable roles to do your clicking
- Employees make your Cash
- Miners dig your Ore
- Engineers are useful for... something
- Bankers increase your Cash
- Teachers provide your Brainpower
- Professors accelerate learning
- Scientists are a bit of an enigma still
Different topics to assign research to - different topics provide different benefits
- Mining increases your ability to get things out of the ground
- Education is needed to speed up your brainpower
- Civics make everything a little better
- Economics improves your ability to spend (or save)
- Technology makes things easier
- Manufacturing lets you build things
- mineable items
- goods to be built
- Buildings that either improve abilities, or perform actions on your behalf.
CC Attribution: still to be collated, but suffice to say that all icons in use are from
The Noun Project under the CC license. Specific
icon licenses can be found in the icons/ folder - a full list will be collated once general dev
slows a bit